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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 731740 of 2122 papers

TitleStatusHype
Blockchain-assisted Demonstration Cloning for Multi-Agent Deep Reinforcement Learning0
Diffusion-Based Imitation Learning for Social Pose Generation0
Blending Imitation and Reinforcement Learning for Robust Policy Improvement0
Adaptive Visual Imitation Learning for Robotic Assisted Feeding Across Varied Bowl Configurations and Food Types0
DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching0
Differentiable Robust LQR Layers0
Bi-LAT: Bilateral Control-Based Imitation Learning via Natural Language and Action Chunking with Transformers0
Differentiable Constrained Imitation Learning for Robot Motion Planning and Control0
DIDA: Denoised Imitation Learning based on Domain Adaptation0
An Analysis of Logit Learning with the r-Lambert Function0
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