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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 711720 of 2122 papers

TitleStatusHype
Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flight0
DIRECT: Learning from Sparse and Shifting Rewards using Discriminative Reward Co-Training0
A New Framework for Query Efficient Active Imitation Learning0
Directed-Info GAIL: Learning Hierarchical Policies from Unsegmented Demonstrations using Directed Information0
DINO Pre-training for Vision-based End-to-end Autonomous Driving0
DINOBot: Robot Manipulation via Retrieval and Alignment with Vision Foundation Models0
Diluted Near-Optimal Expert Demonstrations for Guiding Dialogue Stochastic Policy Optimisation0
Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Space0
A New Corpus and Imitation Learning Framework for Context-Dependent Semantic Parsing0
A Comparison of Policy Search in Joint Space and Cartesian Space for Refinement of Skills0
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