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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 711720 of 2122 papers

TitleStatusHype
Exploration Based Language Learning for Text-Based Games0
Generalizability of Graph Neural Networks for Decentralized Unlabeled Motion Planning0
Continuous Relaxation of Symbolic Planner for One-Shot Imitation Learning0
Generalizable Human-Robot Collaborative Assembly Using Imitation Learning and Force Control0
Generalizable Imitation Learning from Observation via Inferring Goal Proximity0
Generalizable Imitation Learning Through Pre-Trained Representations0
Generalization Capability for Imitation Learning0
Explaining Imitation Learning through Frames0
CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity0
CMR-Agent: Learning a Cross-Modal Agent for Iterative Image-to-Point Cloud Registration0
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