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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 711720 of 2122 papers

TitleStatusHype
Robust Visual Imitation Learning with Inverse Dynamics Representations0
Promoting Generalization for Exact Solvers via Adversarial Instance Augmentation0
Learning to Discern: Imitating Heterogeneous Human Demonstrations with Preference and Representation Learning0
LeTFuser: Light-weight End-to-end Transformer-Based Sensor Fusion for Autonomous Driving with Multi-Task LearningCode1
Few-Shot In-Context Imitation Learning via Implicit Graph Alignment0
One-Shot Imitation Learning: A Pose Estimation Perspective0
Efficient Online Learning with Offline Datasets for Infinite Horizon MDPs: A Bayesian Approach0
Mimicking the Maestro: Exploring the Efficacy of a Virtual AI Teacher in Fine Motor Skill Acquisition0
Progressively Efficient Learning0
Towards Example-Based NMT with Multi-Levenshtein TransformersCode0
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