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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 711720 of 2122 papers

TitleStatusHype
Evolution of cooperation in the public goods game with Q-learning0
Recursive Introspection: Teaching Language Model Agents How to Self-Improve0
WayEx: Waypoint Exploration using a Single Demonstration0
Offline Imitation Learning Through Graph Search and Retrieval0
Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning0
Thought-Like-Pro: Enhancing Reasoning of Large Language Models through Self-Driven Prolog-based Chain-of-Thought0
R+X: Retrieval and Execution from Everyday Human Videos0
Bellman Diffusion Models0
A Graph-based Adversarial Imitation Learning Framework for Reliable & Realtime Fleet Scheduling in Urban Air Mobility0
Imitation learning with artificial neural networks for demand response with a heuristic control approach for heat pumpsCode0
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