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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 701710 of 2122 papers

TitleStatusHype
An Imitation Learning Approach for Cache Replacement0
Dissipative Imitation Learning for Robust Dynamic Output Feedback0
Dissipative Imitation Learning for Discrete Dynamic Output Feedback Control with Sparse Data Sets0
Discriminator-Guided Model-Based Offline Imitation Learning0
Bottom-Up Skill Discovery from Unsegmented Demonstrations for Long-Horizon Robot Manipulation0
BOSS: Benchmark for Observation Space Shift in Long-Horizon Task0
A New Path: Scaling Vision-and-Language Navigation with Synthetic Instructions and Imitation Learning0
Addressing Limitations of State-Aware Imitation Learning for Autonomous Driving0
Discovering hierarchies using Imitation Learning from hierarchy aware policies0
Discovering Generalizable Spatial Goal Representations via Graph-based Active Reward Learning0
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