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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 701710 of 2122 papers

TitleStatusHype
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and Imitation0
Contextualized Policy Recovery: Modeling and Interpreting Medical Decisions with Adaptive Imitation Learning0
A Statistical Guarantee for Representation Transfer in Multitask Imitation Learning0
Action-Free Reasoning for Policy Generalization0
GAN-MPC: Training Model Predictive Controllers with Parameterized Cost Functions using Demonstrations from Non-identical Experts0
Exploration Based Language Learning for Text-Based Games0
Explaining Imitation Learning through Frames0
Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networks0
Gaze-based dual resolution deep imitation learning for high-precision dexterous robot manipulation0
CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity0
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