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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 701710 of 2122 papers

TitleStatusHype
Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning0
Model-Based Runtime Monitoring with Interactive Imitation Learning0
MimicGen: A Data Generation System for Scalable Robot Learning using Human DemonstrationsCode2
MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation0
Good Better Best: Self-Motivated Imitation Learning for noisy Demonstrations0
Data-driven Traffic Simulation: A Comprehensive Review0
What Makes it Ok to Set a Fire? Iterative Self-distillation of Contexts and Rationales for Disambiguating Defeasible Social and Moral Situations0
WebWISE: Web Interface Control and Sequential Exploration with Large Language Models0
Human-in-the-Loop Task and Motion Planning for Imitation Learning0
Robust Visual Imitation Learning with Inverse Dynamics Representations0
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