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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 691700 of 2122 papers

TitleStatusHype
DITTO: Offline Imitation Learning with World Models0
Disturbance Injection under Partial Automation: Robust Imitation Learning for Long-horizon Tasks0
Bridging the Communication Gap: Artificial Agents Learning Sign Language through Imitation0
Distributionally Robust Imitation Learning0
Distributional Decision Transformer for Hindsight Information Matching0
Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism0
Distilling Realizable Students from Unrealizable Teachers0
Distilling Privileged Information for Dubins Traveling Salesman Problems with Neighborhoods0
Distilled Thompson Sampling: Practical and Efficient Thompson Sampling via Imitation Learning0
Bridging Imitation and Online Reinforcement Learning: An Optimistic Tale0
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