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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 691700 of 2122 papers

TitleStatusHype
Reinforcement Learning without Human Feedback for Last Mile Fine-Tuning of Large Language Models0
Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games0
Pareto Inverse Reinforcement Learning for Diverse Expert Policy Generation0
Automating Deformable Gasket Assembly0
ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperation0
Optimizing Interpretable Decision Tree Policies for Reinforcement LearningCode0
RP1M: A Large-Scale Motion Dataset for Piano Playing with Bi-Manual Dexterous Robot Hands0
Markov Balance Satisfaction Improves Performance in Strictly Batch Offline Imitation Learning0
A Comparison of Imitation Learning Algorithms for Bimanual Manipulation0
Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement LearningCode0
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