SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 301350 of 2122 papers

TitleStatusHype
Curricular Subgoals for Inverse Reinforcement LearningCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
Learning Large Neighborhood Search for Vehicle Routing in Airport Ground HandlingCode1
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
Learning Object Relation Graph and Tentative Policy for Visual NavigationCode1
Learning Structural Edits via Incremental Tree TransformationsCode1
Emergent Communication at ScaleCode1
End-to-End Egospheric Spatial MemoryCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
End-to-End Imitation Learning with Safety Guarantees using Control Barrier FunctionsCode1
CRIL: Continual Robot Imitation Learning via Generative and Prediction ModelCode1
Learning Exploration Policies for NavigationCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
Normalizing Flows are Capable Models for RLCode1
Coherent Soft Imitation LearningCode1
ODICE: Revealing the Mystery of Distribution Correction Estimation via Orthogonal-gradient UpdateCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
Critic Guided Segmentation of Rewarding Objects in First-Person ViewsCode1
Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid LocomotionCode1
Explorative Imitation Learning: A Path Signature Approach for Continuous EnvironmentsCode1
Optimal Power Flow Using Graph Neural NetworksCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation LearningCode1
How to Leverage Diverse Demonstrations in Offline Imitation LearningCode1
FILM: Following Instructions in Language with Modular MethodsCode1
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation LearningCode1
PateGail: A Privacy-Preserving Mobility Trajectory Generator with Imitation LearningCode1
Learning Category-Level Generalizable Object Manipulation Policy via Generative Adversarial Self-Imitation Learning from DemonstrationsCode1
Everyone Deserves A Reward: Learning Customized Human PreferencesCode1
Learning Cross-Domain Correspondence for Control with Dynamics Cycle-ConsistencyCode1
f-IRL: Inverse Reinforcement Learning via State Marginal MatchingCode1
Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary TasksCode1
Learning to Extrapolate: A Transductive ApproachCode1
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
Global Tensor Motion PlanningCode1
Active Imitation Learning with Noisy GuidanceCode1
GAIL-PT: A Generic Intelligent Penetration Testing Framework with Generative Adversarial Imitation LearningCode1
Scaling Imitation Learning in MinecraftCode1
LASIL: Learner-Aware Supervised Imitation Learning For Long-term Microscopic Traffic SimulationCode0
Addressing reward bias in Adversarial Imitation Learning with neutral reward functionsCode0
Learning from Mistakes via Cooperative Study Assistant for Large Language ModelsCode0
An Imitation Learning Approach to Unsupervised ParsingCode0
Learning Robot Manipulation from Cross-Morphology DemonstrationCode0
An Imitation Learning Approach for Cache ReplacementCode0
Brain-Inspired Deep Imitation Learning for Autonomous Driving SystemsCode0
Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert DemonstrationsCode0
Iterative Document-level Information Extraction via Imitation LearningCode0
Show:102550
← PrevPage 7 of 43Next →

No leaderboard results yet.