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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 301350 of 2122 papers

TitleStatusHype
Learning Structural Edits via Incremental Tree TransformationsCode1
Learning to Simulate Daily Activities via Modeling Dynamic Human NeedsCode1
Leveraging Locality to Boost Sample Efficiency in Robotic ManipulationCode1
CRIL: Continual Robot Imitation Learning via Generative and Prediction ModelCode1
Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorldCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
Critic Guided Segmentation of Rewarding Objects in First-Person ViewsCode1
NAOMI: Non-Autoregressive Multiresolution Sequence ImputationCode1
End-to-End Egospheric Spatial MemoryCode1
End-to-End Imitation Learning with Safety Guarantees using Control Barrier FunctionsCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
Learning Object Relation Graph and Tentative Policy for Visual NavigationCode1
Object-Aware Regularization for Addressing Causal Confusion in Imitation LearningCode1
Off-Policy Imitation Learning from ObservationsCode1
Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation GapCode1
Coherent Soft Imitation LearningCode1
Learning Selective Communication for Multi-Agent Path FindingCode1
Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid LocomotionCode1
Learning Large Neighborhood Search for Vehicle Routing in Airport Ground HandlingCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
Orca: Progressive Learning from Complex Explanation Traces of GPT-4Code1
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation LearningCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
PateGail: A Privacy-Preserving Mobility Trajectory Generator with Imitation LearningCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
Learning Soccer Juggling Skills with Layer-wise Mixture-of-ExpertsCode1
f-IRL: Inverse Reinforcement Learning via State Marginal MatchingCode1
General Characterization of Agents by States they VisitCode1
LILA: Language-Informed Latent ActionsCode1
Mitigating Covariate Shift in Imitation Learning via Offline Data With Partial CoverageCode1
Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point CloudsCode1
Preference-grounded Token-level Guidance for Language Model Fine-tuningCode1
Adversarial Soft Advantage Fitting: Imitation Learning without Policy OptimizationCode1
Optimal Transport for Offline Imitation LearningCode1
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
Proof Artifact Co-training for Theorem Proving with Language ModelsCode1
SEABO: A Simple Search-Based Method for Offline Imitation LearningCode1
Generalization Guarantees for Imitation LearningCode1
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
Capability-Aware Shared Hypernetworks for Flexible Heterogeneous Multi-Robot CoordinationCode0
Learning Visuomotor Policies for Aerial Navigation Using Cross-Modal RepresentationsCode0
Learning for Long-Horizon Planning via Neuro-Symbolic Abductive ImitationCode0
Learning Belief Representations for Imitation Learning in POMDPsCode0
An Imitation Learning Approach to Unsupervised ParsingCode0
Learning Calibratable Policies using Programmatic Style-ConsistencyCode0
Learning Robot Manipulation from Cross-Morphology DemonstrationCode0
Addressing reward bias in Adversarial Imitation Learning with neutral reward functionsCode0
Brain-Inspired Deep Imitation Learning for Autonomous Driving SystemsCode0
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