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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 151175 of 2122 papers

TitleStatusHype
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning PoliciesCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
A Bayesian Approach to Robust Inverse Reinforcement LearningCode1
FILM: Following Instructions in Language with Modular MethodsCode1
GAIL-PT: A Generic Intelligent Penetration Testing Framework with Generative Adversarial Imitation LearningCode1
Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation LearningCode1
When should we prefer Decision Transformers for Offline Reinforcement Learning?Code1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
Chain-of-Thought Predictive ControlCode1
Generalized Decision Transformer for Offline Hindsight Information MatchingCode1
Exact Combinatorial Optimization with Graph Convolutional Neural NetworksCode1
Global Tensor Motion PlanningCode1
Adversarial Option-Aware Hierarchical Imitation LearningCode1
Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid LocomotionCode1
Adversarial Soft Advantage Fitting: Imitation Learning without Policy OptimizationCode1
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
Active Imitation Learning with Noisy GuidanceCode1
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
Guiding Data Collection via Factored Scaling CurvesCode1
Guiding Deep Molecular Optimization with Genetic ExplorationCode1
Augmented Behavioral Cloning from ObservationCode1
Option-Aware Adversarial Inverse Reinforcement Learning for Robotic ControlCode1
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy PretrainingCode1
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