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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 6170 of 2122 papers

TitleStatusHype
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human ReferencesCode2
VIMA: General Robot Manipulation with Multimodal PromptsCode2
CW-ERM: Improving Autonomous Driving Planning with Closed-loop Weighted Empirical Risk MinimizationCode2
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and ExperimentationCode2
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive TasksCode2
Advancing Language Model Reasoning through Reinforcement Learning and Inference ScalingCode2
In-Context Imitation Learning via Next-Token PredictionCode2
Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real worldCode2
Discovering Latent Knowledge in Language Models Without SupervisionCode2
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
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