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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 6170 of 2122 papers

TitleStatusHype
A General Language Assistant as a Laboratory for AlignmentCode2
VIMA: General Robot Manipulation with Multimodal PromptsCode2
AMP: Adversarial Motion Priors for Stylized Physics-Based Character ControlCode2
CW-ERM: Improving Autonomous Driving Planning with Closed-loop Weighted Empirical Risk MinimizationCode2
Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask LearningCode2
Advancing Language Model Reasoning through Reinforcement Learning and Inference ScalingCode2
Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-TuningCode2
Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future DirectionsCode2
Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real worldCode2
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
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