SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 6170 of 2122 papers

TitleStatusHype
Reinforcement Twinning for Hybrid Control of Flapping-Wing Drones0
UAV-Flow Colosseo: A Real-World Benchmark for Flying-on-a-Word UAV Imitation Learning0
FLARE: Robot Learning with Implicit World Modeling0
Guided Policy Optimization under Partial ObservabilityCode0
Learning-based Autonomous Oversteer Control and Collision Avoidance0
Imitation Learning via Focused Satisficing0
Structured Agent Distillation for Large Language Model0
KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture0
Zero-Shot Visual Generalization in Robot Manipulation0
EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video0
Show:102550
← PrevPage 7 of 213Next →

No leaderboard results yet.