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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 6170 of 2122 papers

TitleStatusHype
VIMA: General Robot Manipulation with Multimodal PromptsCode2
CW-ERM: Improving Autonomous Driving Planning with Closed-loop Weighted Empirical Risk MinimizationCode2
WebShop: Towards Scalable Real-World Web Interaction with Grounded Language AgentsCode2
Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real worldCode2
Pre-Trained Language Models for Interactive Decision-MakingCode2
A General Language Assistant as a Laboratory for AlignmentCode2
What Matters in Learning from Offline Human Demonstrations for Robot ManipulationCode2
Multi-Modal Fusion Transformer for End-to-End Autonomous DrivingCode2
AMP: Adversarial Motion Priors for Stylized Physics-Based Character ControlCode2
Robot-Gated Interactive Imitation Learning with Adaptive Intervention MechanismCode1
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