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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17011725 of 2122 papers

TitleStatusHype
Human AI interaction loop training: New approach for interactive reinforcement learning0
PLOP: Probabilistic poLynomial Objects trajectory Planning for autonomous driving0
Generative Adversarial Imitation Learning with Neural Networks: Global Optimality and Convergence Rate0
A Geometric Perspective on Visual Imitation Learning0
MPC-guided Imitation Learning of Neural Network Policies for the Artificial PancreasCode0
Causal Transfer for Imitation Learning and Decision Making under Sensor-shift0
How Do We Move: Modeling Human Movement with System Dynamics0
Efficiently Guiding Imitation Learning Agents with Human Gaze0
Provably Efficient Third-Person Imitation from Offline Observation0
Scalable Multi-Task Imitation Learning with Autonomous Improvement0
Metric-Based Imitation Learning Between Two Dissimilar Anthropomorphic Robotic Arms0
Provable Representation Learning for Imitation Learning via Bi-level Optimization0
Support-weighted Adversarial Imitation Learning0
Follow the Neurally-Perturbed Leader for Adversarial TrainingCode0
Universal Value Density Estimation for Imitation Learning and Goal-Conditioned Reinforcement LearningCode0
Learning Coupled Policies for Simultaneous Machine Translation using Imitation Learning0
GLSearch: Maximum Common Subgraph Detection via Learning to Search0
Combating False Negatives in Adversarial Imitation Learning0
Deep Reinforcement Learning for Autonomous Driving: A Survey0
Preventing Imitation Learning with Adversarial Policy Ensembles0
Domain-Adversarial and Conditional State Space Model for Imitation Learning0
Exploration Based Language Learning for Text-Based Games0
A Probabilistic Framework for Imitating Human Race Driver Behavior0
Nested-Wasserstein Self-Imitation Learning for Sequence Generation0
Training Neural Network Controllers Using Control Barrier Functions in the Presence of Disturbances0
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