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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 681690 of 2122 papers

TitleStatusHype
Extending Multilingual Machine Translation through Imitation Learning0
UNcommonsense Reasoning: Abductive Reasoning about Uncommon Situations0
Adversarial Imitation Learning On Aggregated Data0
Social Motion Prediction with Cognitive Hierarchies0
Beyond Imitation: Leveraging Fine-grained Quality Signals for AlignmentCode1
Time-Efficient Reinforcement Learning with Stochastic Stateful Policies0
Imitation Learning based Alternative Multi-Agent Proximal Policy Optimization for Well-Formed Swarm-Oriented Pursuit Avoidance0
Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMsCode1
LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for LocomotionCode3
MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters0
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