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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 681690 of 2122 papers

TitleStatusHype
DynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Control0
InterACT: Inter-dependency Aware Action Chunking with Hierarchical Attention Transformers for Bimanual Manipulation0
A Perspective on AI-Guided Molecular Simulations in VR: Exploring Strategies for Imitation Learning in Hyperdimensional Molecular Systems0
Interactive incremental learning of generalizable skills with local trajectory modulationCode0
An Analysis of Logit Learning with the r-Lambert Function0
The Prevalence of Neural Collapse in Neural Multivariate Regression0
Hybrid Imitation-Learning Motion Planner for Urban Driving0
Imitating Language via Scalable Inverse Reinforcement Learning0
Preference-Based Multi-Agent Reinforcement Learning: Data Coverage and Algorithmic Techniques0
FlowRetrieval: Flow-Guided Data Retrieval for Few-Shot Imitation LearningCode0
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