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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 671680 of 2122 papers

TitleStatusHype
Don't Copy the Teacher: Data and Model Challenges in Embodied DialogueCode0
Follow the Clairvoyant: an Imitation Learning Approach to Optimal ControlCode0
Dynamic Regret Convergence Analysis and an Adaptive Regularization Algorithm for On-Policy Robot Imitation LearningCode0
FlowRetrieval: Flow-Guided Data Retrieval for Few-Shot Imitation LearningCode0
Gated-Attention Architectures for Task-Oriented Language GroundingCode0
InfoGAIL: Interpretable Imitation Learning from Visual DemonstrationsCode0
Conditional Affordance Learning for Driving in Urban EnvironmentsCode0
MAHALO: Unifying Offline Reinforcement Learning and Imitation Learning from ObservationsCode0
Random Expert Distillation: Imitation Learning via Expert Policy Support EstimationCode0
DIVINE: A Generative Adversarial Imitation Learning Framework for Knowledge Graph Reasoning0
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