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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 671680 of 2122 papers

TitleStatusHype
Co-Imitation Learning without Expert Demonstration0
Generalization Capability for Imitation Learning0
Finetuning Generative Trajectory Model with Reinforcement Learning from Human Feedback0
Informed Sampling for Diversity in Concept-to-Text NLG0
Generative Adversarial Self-Imitation Learning0
GHIL-Glue: Hierarchical Control with Filtered Subgoal Images0
FitLight: Federated Imitation Learning for Plug-and-Play Autonomous Traffic Signal Control0
Fixing exposure bias with imitation learning needs powerful oracles0
Exploring the use of deep learning in task-flexible ILC0
Exploring the trade off between human driving imitation and safety for traffic simulation0
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