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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 671680 of 2122 papers

TitleStatusHype
Efficient Model-Based Concave Utility Reinforcement Learning through Greedy Mirror Descent0
Transfer Learning in Robotics: An Upcoming Breakthrough? A Review of Promises and Challenges0
Toward a Surgeon-in-the-Loop Ophthalmic Robotic Apprentice using Reinforcement and Imitation LearningCode0
Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorldCode1
Optimal Power Flow in Highly Renewable Power System Based on Attention Neural Networks0
Tube-NeRF: Efficient Imitation Learning of Visuomotor Policies from MPC using Tube-Guided Data Augmentation and NeRFs0
Curriculum Learning and Imitation Learning for Model-free Control on Financial Time-series0
RLIF: Interactive Imitation Learning as Reinforcement Learning0
Orca 2: Teaching Small Language Models How to Reason0
Generalizable Imitation Learning Through Pre-Trained Representations0
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