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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 661670 of 2122 papers

TitleStatusHype
Generalizable Graph Neural Networks for Robust Power Grid Topology ControlCode0
MQA: Answering the Question via Robotic ManipulationCode0
Generative Adversarial Imitation from ObservationCode0
Gated-Attention Architectures for Task-Oriented Language GroundingCode0
Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted RegressionCode0
Imitation Learning with Human Eye Gaze via Multi-Objective PredictionCode0
Follow the Clairvoyant: an Imitation Learning Approach to Optimal ControlCode0
Burst-dependent plasticity and dendritic amplification support target-based learning and hierarchical imitation learningCode0
Don't Copy the Teacher: Data and Model Challenges in Embodied DialogueCode0
FlowRetrieval: Flow-Guided Data Retrieval for Few-Shot Imitation LearningCode0
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