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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 661670 of 2122 papers

TitleStatusHype
Partial End-to-end Reinforcement Learning for Robustness Against Modelling Error in Autonomous Racing0
Language-Conditioned Semantic Search-Based Policy for Robotic Manipulation Tasks0
Graph-based Prediction and Planning Policy Network (GP3Net) for scalable self-driving in dynamic environments using Deep Reinforcement Learning0
Backward Learning for Goal-Conditioned PoliciesCode0
Understanding Representations Pretrained with Auxiliary Losses for Embodied Agent Planning0
Visual Hindsight Self-Imitation Learning for Interactive Navigation0
SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World0
Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games0
Domain Adaptive Imitation Learning with Visual Observation0
DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation0
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