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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 651660 of 2122 papers

TitleStatusHype
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill PrimitivesCode0
A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based ModelsCode0
Generative Adversarial Neuroevolution for Control Behaviour ImitationCode0
MIRROR: Differentiable Deep Social Projection for Assistive Human-Robot CommunicationCode0
Guided Policy Optimization under Partial ObservabilityCode0
Hierarchical Imitation Learning with Vector Quantized ModelsCode0
Imitation Learning with Human Eye Gaze via Multi-Objective PredictionCode0
Gated-Attention Architectures for Task-Oriented Language GroundingCode0
Generalizable Graph Neural Networks for Robust Power Grid Topology ControlCode0
Generating Multi-Agent Trajectories using Programmatic Weak SupervisionCode0
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