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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 651660 of 2122 papers

TitleStatusHype
Exposing the Copycat Problem of Imitation-based Planner: A Novel Closed-Loop Simulator, Causal Benchmark and Joint IL-RL Baseline0
GLSearch: Maximum Common Subgraph Detection via Learning to Search0
Faster Reinforcement Learning with Expert State Sequences0
Fast fixed-backbone protein sequence and rotamer design0
Exponentially Weighted Imitation Learning for Batched Historical Data0
Co-Imitation Learning without Expert Demonstration0
Feasibility-aware Imitation Learning from Observations through a Hand-mounted Demonstration Interface0
Federated Imitation Learning: A Novel Framework for Cloud Robotic Systems with Heterogeneous Sensor Data0
Federated Imitation Learning: A Privacy Considered Imitation Learning Framework for Cloud Robotic Systems with Heterogeneous Sensor Data0
From Intention to Execution: Probing the Generalization Boundaries of Vision-Language-Action Models0
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