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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 651660 of 2122 papers

TitleStatusHype
Active Third-Person Imitation Learning0
A Conservative Approach for Few-Shot Transfer in Off-Dynamics Reinforcement LearningCode0
Stable Relay Learning Optimization Approach for Fast Power System Production Cost Minimization Simulation0
LHManip: A Dataset for Long-Horizon Language-Grounded Manipulation Tasks in Cluttered Tabletop EnvironmentsCode0
On the Effectiveness of Retrieval, Alignment, and Replay in Manipulation0
Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective0
GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction EstimationCode0
Movement Primitive Diffusion: Learning Gentle Robotic Manipulation of Deformable Objects0
Neural Differentiable Integral Control Barrier Functions for Unknown Nonlinear Systems with Input Constraints0
DiffAIL: Diffusion Adversarial Imitation LearningCode1
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