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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 641650 of 2122 papers

TitleStatusHype
Harnessing Network Effect for Fake News Mitigation: Selecting Debunkers via Self-Imitation LearningCode0
Decision Mamba ArchitecturesCode0
Guiding Attention in End-to-End Driving ModelsCode0
Guiding Policies with Language via Meta-LearningCode0
GOD model: Privacy Preserved AI School for Personal AssistantCode0
GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction EstimationCode0
Goal-conditioned Imitation LearningCode0
MEGA-DAgger: Imitation Learning with Multiple Imperfect ExpertsCode0
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill PrimitivesCode0
A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based ModelsCode0
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