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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 641650 of 2122 papers

TitleStatusHype
Exponentially Weighted Imitation Learning for Batched Historical Data0
Co-Imitation Learning without Expert Demonstration0
Extracting Contact and Motion from Manipulation Videos0
Extracting Relations between Non-Standard Entities using Distant Supervision and Imitation Learning0
Extraneousness-Aware Imitation Learning0
Combating False Negatives in Adversarial Imitation Learning0
Extrinsicaly Rewarded Soft Q Imitation Learning with Discriminator0
FABG : End-to-end Imitation Learning for Embodied Affective Human-Robot Interaction0
Flexible and Efficient Long-Range Planning Through Curious Exploration0
FlowOE: Imitation Learning with Flow Policy from Ensemble RL Experts for Optimal Execution under Heston Volatility and Concave Market Impacts0
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