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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 641650 of 2122 papers

TitleStatusHype
Robust Imitation Learning for Automated Game Testing0
Behavioural Cloning in VizDoom0
Autonomous Navigation in Complex Environments0
Towards an Adaptable and Generalizable Optimization Engine in Decision and Control: A Meta Reinforcement Learning Approach0
Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation0
SwapTransformer: highway overtaking tactical planner model via imitation learning on OSHA datasetCode1
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation Demonstration and Imitation0
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and Imitation0
Agnostic Interactive Imitation Learning: New Theory and Practical AlgorithmsCode0
An Integrated Imitation and Reinforcement Learning Methodology for Robust Agile Aircraft Control with Limited Pilot Demonstration Data0
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