SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 631640 of 2122 papers

TitleStatusHype
Guiding Policies with Language via Meta-LearningCode0
Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation LearningCode0
Guiding Attention in End-to-End Driving ModelsCode0
Exploring Computational User Models for Agent Policy SummarizationCode0
Guided Policy Optimization under Partial ObservabilityCode0
Exploring the Limitations of Behavior Cloning for Autonomous DrivingCode0
Goal-conditioned Imitation LearningCode0
GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction EstimationCode0
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill PrimitivesCode0
GOD model: Privacy Preserved AI School for Personal AssistantCode0
Show:102550
← PrevPage 64 of 213Next →

No leaderboard results yet.