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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 621630 of 2122 papers

TitleStatusHype
How to Leverage Demonstration Data in Alignment for Large Language Model? A Self-Imitation Learning PerspectiveCode0
Learning Memory Mechanisms for Decision Making through DemonstrationsCode0
Imitating Cost-Constrained Behaviors in Reinforcement LearningCode0
Imitation Learning with Limited Actions via Diffusion Planners and Deep Koopman ControllersCode0
CARLA: An Open Urban Driving SimulatorCode0
Expert Proximity as Surrogate Rewards for Single Demonstration Imitation LearningCode0
Guided Policy Optimization under Partial ObservabilityCode0
CARIL: Confidence-Aware Regression in Imitation Learning for Autonomous DrivingCode0
Guiding Attention in End-to-End Driving ModelsCode0
Guiding Policies with Language via Meta-LearningCode0
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