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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 621630 of 2122 papers

TitleStatusHype
Compressed imitation learning0
A Survey on Autonomous Vehicle Control in the Era of Mixed-Autonomy: From Physics-Based to AI-Guided Driving Policy Learning0
Fighting Fire with Fire: Avoiding DNN Shortcuts through Priming0
A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges0
Complex Skill Acquisition through Simple Skill Imitation Learning0
ABC: Adversarial Behavioral Cloning for Offline Mode-Seeking Imitation Learning0
Complex Skill Acquisition Through Simple Skill Imitation Learning0
Active Imitation Learning from Multiple Non-Deterministic Teachers: Formulation, Challenges, and Algorithms0
Fight fire with fire: countering bad shortcuts in imitation learning with good shortcuts0
Fighting Uncertainty with Gradients: Offline Reinforcement Learning via Diffusion Score Matching0
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