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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 611620 of 2122 papers

TitleStatusHype
Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-TimeCode0
Causal Confusion in Imitation LearningCode0
Evaluating the Effectiveness of Corrective Demonstrations and a Low-Cost Sensor for Dexterous ManipulationCode0
Decision Mamba ArchitecturesCode0
Hierarchical Imitation Learning with Vector Quantized ModelsCode0
Learning for Long-Horizon Planning via Neuro-Symbolic Abductive ImitationCode0
Harnessing Network Effect for Fake News Mitigation: Selecting Debunkers via Self-Imitation LearningCode0
Case-Based Inverse Reinforcement Learning Using Temporal CoherenceCode0
Learning from Imperfect Demonstrations from Agents with Varying DynamicsCode0
Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation LearningCode0
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