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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 611620 of 2122 papers

TitleStatusHype
Instant Policy: In-Context Imitation Learning via Graph Diffusion0
Bridging the Resource Gap: Deploying Advanced Imitation Learning Models onto Affordable Embedded Platforms0
Learning Generalizable 3D Manipulation With 10 DemonstrationsCode0
Off-Dynamics Reinforcement Learning via Domain Adaptation and Reward Augmented ImitationCode0
Approximated Variational Bayesian Inverse Reinforcement Learning for Large Language Model Alignment0
Robot See, Robot Do: Imitation Reward for Noisy Financial Environments0
Imitation Learning from Observations: An Autoregressive Mixture of Experts Approach0
Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learning0
EMPERROR: A Flexible Generative Perception Error Model for Probing Self-Driving Planners0
Learning Memory Mechanisms for Decision Making through DemonstrationsCode0
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