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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 601610 of 2122 papers

TitleStatusHype
A Training-Free Framework for Precise Mobile Manipulation of Small Everyday Objects0
Active Learning within Constrained Environments through Imitation of an Expert Questioner0
Fast Bilateral Teleoperation and Imitation Learning Using Sensorless Force Control via Accurate Dynamics Model0
Faster Reinforcement Learning with Expert State Sequences0
Conditional Vehicle Trajectories Prediction in CARLA Urban Environment0
Conditional Kernel Imitation Learning for Continuous State Environments0
Conditional Imitation Learning for Multi-Agent Games0
Conditional Driving from Natural Language Instructions0
Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games0
Concurrent Training Improves the Performance of Behavioral Cloning from Observation0
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