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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 601610 of 2122 papers

TitleStatusHype
Prediction with Action: Visual Policy Learning via Joint Denoising Process0
Learning for Long-Horizon Planning via Neuro-Symbolic Abductive ImitationCode0
Unpacking the Individual Components of Diffusion Policy0
LHPF: Look back the History and Plan for the Future in Autonomous Driving0
Self-reconfiguration Strategies for Space-distributed Spacecraft0
Spatially Visual Perception for End-to-End Robotic Learning0
RoCoDA: Counterfactual Data Augmentation for Data-Efficient Robot Learning from Demonstrations0
End-to-End Steering for Autonomous Vehicles via Conditional Imitation Co-Learning0
WildLMa: Long Horizon Loco-Manipulation in the Wild0
Instant Policy: In-Context Imitation Learning via Graph Diffusion0
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