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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14761500 of 2122 papers

TitleStatusHype
Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations0
Learning to Infer User Interface Attributes from Images0
Learning to Interactively Learn and Assist0
Learning to Make Decisions via Submodular Regularization0
Learning to Multi-Task Learn for Better Neural Machine Translation0
Learning to Optimize in Model Predictive Control0
Learning to Optimize Permutation Flow Shop Scheduling via Graph-based Imitation Learning0
Learning to Prove Trigonometric Identities0
Learning to Reach Goals Without Reinforcement Learning0
Learning to Reason in Large Theories without Imitation0
Learning to request guidance in emergent language0
Learning to Request Guidance in Emergent Communication0
Learning to Search for Fast Maximum Common Subgraph Detection0
Learning to Search in Branch and Bound Algorithms0
Learning to Search via Retrospective Imitation0
Learning to Select Nodes in Bounded Suboptimal Conflict-Based Search for Multi-Agent Path Finding0
Learning to Simulate on Sparse Trajectory Data0
Learning to Structure an Image with Few Colors and Beyond0
Learning to Superoptimize Real-world Programs0
Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum0
Learning Translations: Emergent Communication Pretraining for Cooperative Language Acquisition0
Learning Value Functions from Undirected State-only Experience0
Learning Vision-based Flight in Drone Swarms by Imitation0
Learning What's Easy: Fully Differentiable Neural Easy-First Taggers0
Learning with Imperfect Models: When Multi-step Prediction Mitigates Compounding Error0
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