SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 591600 of 2122 papers

TitleStatusHype
IALE: Imitating Active Learner EnsemblesCode0
Causal Navigation by Continuous-time Neural NetworksCode0
ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the WorstCode0
Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline DataCode0
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex TasksCode0
Enhancing Robot Learning through Learned Human-Attention Feature MapsCode0
CILP: Co-simulation based Imitation Learner for Dynamic Resource Provisioning in Cloud Computing EnvironmentsCode0
Agnostic Interactive Imitation Learning: New Theory and Practical AlgorithmsCode0
Hybrid system identification using switching density networksCode0
Imitation Learning from a Single Temporally Misaligned VideoCode0
Show:102550
← PrevPage 60 of 213Next →

No leaderboard results yet.