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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 591600 of 2122 papers

TitleStatusHype
Augmented Reality Demonstrations for Scalable Robot Imitation Learning0
Affordances from Human Videos as a Versatile Representation for Robotics0
KOI: Accelerating Online Imitation Learning via Hybrid Key-state Guidance0
Extrinsicaly Rewarded Soft Q Imitation Learning with Discriminator0
Fast fixed-backbone protein sequence and rotamer design0
Contextualized Policy Recovery: Modeling and Interpreting Medical Decisions with Adaptive Imitation Learning0
Contextual Bandits and Imitation Learning via Preference-Based Active Queries0
A Few Expert Queries Suffices for Sample-Efficient RL with Resets and Linear Value Approximation0
Context-Former: Stitching via Latent Conditioned Sequence Modeling0
Exposing the Copycat Problem of Imitation-based Planner: A Novel Closed-Loop Simulator, Causal Benchmark and Joint IL-RL Baseline0
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