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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 251300 of 2122 papers

TitleStatusHype
FDPP: Fine-tune Diffusion Policy with Human Preference0
Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline DataCode0
Generalizable Graph Neural Networks for Robust Power Grid Topology ControlCode0
Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learning0
Smart Imitator: Learning from Imperfect Clinical DecisionsCode0
Capability-Aware Shared Hypernetworks for Flexible Heterogeneous Multi-Robot CoordinationCode0
Imitation Learning of MPC with Neural Networks: Error Guarantees and Sparsification0
SR-Reward: Taking The Path More Traveled0
DriveGPT4-V2: Harnessing Large Language Model Capabilities for Enhanced Closed-Loop Autonomous Driving0
Self-Supervised Cross-View Correspondence with Predictive Cycle Consistency0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
The intrinsic motivation of reinforcement and imitation learning for sequential tasks0
Imitation Learning from Suboptimal Demonstrations via Meta-Learning An Action RankerCode0
Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking0
Decoding fairness: a reinforcement learning perspectiveCode0
SORREL: Suboptimal-Demonstration-Guided Reinforcement Learning for Learning to Branch0
AdaCred: Adaptive Causal Decision Transformers with Feature Crediting0
Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination0
Inference-Aware Fine-Tuning for Best-of-N Sampling in Large Language Models0
Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model0
RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation0
Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask LearningCode2
Auto-bidding in real-time auctions via Oracle Imitation Learning (OIL)0
Student-Informed Teacher Training0
Learning Novel Skills from Language-Generated Demonstrations0
TidyBot++: An Open-Source Holonomic Mobile Manipulator for Robot Learning0
Meta-Controller: Few-Shot Imitation of Unseen Embodiments and Tasks in Continuous ControlCode0
Contractive Dynamical Imitation Policies for Efficient Out-of-Sample RecoveryCode0
Swarm Behavior Cloning0
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement TasksCode2
A Note on Sample Complexity of Interactive Imitation Learning with Log Loss0
Policy Agnostic RL: Offline RL and Online RL Fine-Tuning of Any Class and Backbone0
Learning Soft Driving Constraints from Vectorized Scene Embeddings while Imitating Expert Trajectories0
RLZero: Direct Policy Inference from Language Without In-Domain Supervision0
What's the Move? Hybrid Imitation Learning via Salient Points0
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in MinecraftCode1
BEFL: Balancing Energy Consumption in Federated Learning for Mobile Edge IoTCode0
Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed SimulationCode0
Learning on One Mode: Addressing Multi-Modality in Offline Reinforcement LearningCode0
Variable-Speed Teaching-Playback as Real-World Data Augmentation for Imitation Learning0
Quantization-Aware Imitation-Learning for Resource-Efficient Robotic Control0
LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations0
ARMOR: Egocentric Perception for Humanoid Robot Collision Avoidance and Motion Planning0
Global Tensor Motion PlanningCode1
Unpacking the Individual Components of Diffusion Policy0
G3Flow: Generative 3D Semantic Flow for Pose-aware and Generalizable Object ManipulationCode0
Learning for Long-Horizon Planning via Neuro-Symbolic Abductive ImitationCode0
Prediction with Action: Visual Policy Learning via Joint Denoising Process0
CityWalker: Learning Embodied Urban Navigation from Web-Scale VideosCode3
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