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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 251300 of 2122 papers

TitleStatusHype
Mitigating Covariate Shift in Imitation Learning via Offline Data With Partial CoverageCode1
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
MOST: Multi-Source Domain Adaptation via Optimal Transport for Student-Teacher LearningCode1
Seeing All the Angles: Learning Multiview Manipulation Policies for Contact-Rich Tasks from DemonstrationsCode1
An Adversarial Imitation Click Model for Information RetrievalCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
Topo-boundary: A Benchmark Dataset on Topological Road-boundary Detection Using Aerial Images for Autonomous DrivingCode1
iCurb: Imitation Learning-based Detection of Road Curbs using Aerial Images for Autonomous DrivingCode1
ReAgent: Point Cloud Registration using Imitation and Reinforcement LearningCode1
Domain-Robust Visual Imitation Learning with Mutual Information ConstraintsCode1
Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation GapCode1
Off-Policy Imitation Learning from ObservationsCode1
End-to-End Egospheric Spatial MemoryCode1
Scalable Bayesian Inverse Reinforcement LearningCode1
Proof Artifact Co-training for Theorem Proving with Language ModelsCode1
Learning Structural Edits via Incremental Tree TransformationsCode1
MPC-MPNet: Model-Predictive Motion Planning Networks for Fast, Near-Optimal Planning under Kinodynamic ConstraintsCode1
Augmenting Policy Learning with Routines Discovered from a Single DemonstrationCode1
Learning Cross-Domain Correspondence for Control with Dynamics Cycle-ConsistencyCode1
Imitation Learning with Stability and Safety GuaranteesCode1
IGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic ScenesCode1
DERAIL: Diagnostic Environments for Reward And Imitation LearningCode1
General Characterization of Agents by States they VisitCode1
TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full GameCode1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
f-IRL: Inverse Reinforcement Learning via State Marginal MatchingCode1
Trajectory Planning for Autonomous Vehicles Using Hierarchical Reinforcement LearningCode1
The MAGICAL Benchmark for Robust ImitationCode1
Language-Conditioned Imitation Learning for Robot Manipulation TasksCode1
Training Stronger Baselines for Learning to OptimizeCode1
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
Robust Behavioral Cloning for Autonomous Vehicles using End-to-End Imitation LearningCode1
LaND: Learning to Navigate from DisengagementsCode1
Goal-Auxiliary Actor-Critic for 6D Robotic Grasping with Point CloudsCode1
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation LearningCode1
Imitation Learning with Sinkhorn DistancesCode1
Imitating Unknown Policies via ExplorationCode1
Generalization Guarantees for Imitation LearningCode1
TrajGAIL: Generating Urban Vehicle Trajectories using Generative Adversarial Imitation LearningCode1
BabyAI 1.1Code1
Learning Object Relation Graph and Tentative Policy for Visual NavigationCode1
Scaling Imitation Learning in MinecraftCode1
Guiding Deep Molecular Optimization with Genetic ExplorationCode1
Reinforcement Learning based Control of Imitative Policies for Near-Accident DrivingCode1
Intrinsic Reward Driven Imitation Learning via Generative ModelCode1
Adversarial Soft Advantage Fitting: Imitation Learning without Policy OptimizationCode1
Aligning Time Series on Incomparable SpacesCode1
Wasserstein Distance guided Adversarial Imitation Learning with Reward Shape ExplorationCode1
Active Imitation Learning with Noisy GuidanceCode1
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