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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 126150 of 2122 papers

TitleStatusHype
IGDrivSim: A Benchmark for the Imitation Gap in Autonomous DrivingCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
DotaMath: Decomposition of Thought with Code Assistance and Self-correction for Mathematical ReasoningCode1
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
Disagreement-Regularized Imitation LearningCode1
DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation LearningCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
Dynamic Conditional Imitation Learning for Autonomous DrivingCode1
DexMV: Imitation Learning for Dexterous Manipulation from Human VideosCode1
DERAIL: Diagnostic Environments for Reward And Imitation LearningCode1
Active Imitation Learning with Noisy GuidanceCode1
Adversarial Soft Advantage Fitting: Imitation Learning without Policy OptimizationCode1
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
Adversarial Option-Aware Hierarchical Imitation LearningCode1
A deep inverse reinforcement learning approach to route choice modeling with context-dependent rewardsCode1
DeFIX: Detecting and Fixing Failure Scenarios with Reinforcement Learning in Imitation Learning Based Autonomous DrivingCode1
When should we prefer Decision Transformers for Offline Reinforcement Learning?Code1
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
DiffAIL: Diffusion Adversarial Imitation LearningCode1
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
Curriculum Offline Imitation LearningCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
A Bayesian Approach to Robust Inverse Reinforcement LearningCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
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