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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 5160 of 2122 papers

TitleStatusHype
MimicGen: A Data Generation System for Scalable Robot Learning using Human DemonstrationsCode2
BridgeData V2: A Dataset for Robot Learning at ScaleCode2
Scaling Data Generation in Vision-and-Language NavigationCode2
Thought Cloning: Learning to Think while Acting by Imitating Human ThinkingCode2
FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex ManipulationCode2
Language-Driven Representation Learning for RoboticsCode2
Discovering Latent Knowledge in Language Models Without SupervisionCode2
PlanT: Explainable Planning Transformers via Object-Level RepresentationsCode2
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and ExperimentationCode2
Model-Based Imitation Learning for Urban DrivingCode2
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