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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 581590 of 2122 papers

TitleStatusHype
Imitating Cost-Constrained Behaviors in Reinforcement LearningCode0
Imitation Learning from Purified DemonstrationsCode0
Imitation Learning for Generalizable Self-driving Policy with Sim-to-real TransferCode0
IIFL: Implicit Interactive Fleet Learning from Heterogeneous Human SupervisorsCode0
Hybrid Reinforcement Learning with Expert State SequencesCode0
Imitation learning with artificial neural networks for demand response with a heuristic control approach for heat pumpsCode0
Hybrid system identification using switching density networksCode0
Causal Navigation by Continuous-time Neural NetworksCode0
IALE: Imitating Active Learner EnsemblesCode0
ImitAL: Learning Active Learning Strategies from Synthetic DataCode0
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