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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 581590 of 2122 papers

TitleStatusHype
Adversarial Safety-Critical Scenario Generation using Naturalistic Human Driving Priors0
Contrastive Imitation Learning for Language-guided Multi-Task Robotic Manipulation0
A Unifying Framework for Causal Imitation Learning with Hidden Confounders0
Augmenting Safety-Critical Driving Scenarios while Preserving Similarity to Expert Trajectories0
Continuous Relaxation of Symbolic Planner for One-Shot Imitation Learning0
Continuous Online Learning and New Insights to Online Imitation Learning0
Accelerating Imitation Learning with Predictive Models0
Continuous Mean-Zero Disagreement-Regularized Imitation Learning (CMZ-DRIL)0
Continuous Control with Action Quantization from Demonstrations0
Continual Learning from Simulated Interactions via Multitask Prospective Rehearsal for Bionic Limb Behavior Modeling0
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