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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 571580 of 2122 papers

TitleStatusHype
Efficient Data Collection for Robotic Manipulation via Compositional Generalization0
Globally Stable Neural Imitation PoliciesCode1
3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D RepresentationsCode5
Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation0
Behavior Generation with Latent ActionsCode3
RT-H: Action Hierarchies Using Language0
Continuous Mean-Zero Disagreement-Regularized Imitation Learning (CMZ-DRIL)0
Imitation Learning Datasets: A Toolkit For Creating Datasets, Training Agents and Benchmarking0
Robust Policy Learning via Offline Skill Diffusion0
PRIME: Scaffolding Manipulation Tasks with Behavior Primitives for Data-Efficient Imitation Learning0
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