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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14011425 of 2122 papers

TitleStatusHype
Towards Learning to Imitate from a Single Video Demonstration0
Visual Imitation Learning with Recurrent Siamese Networks0
Visual Imitation Made Easy0
Visual Imitation with a Minimal Adversary0
Visual Semantic Planning using Deep Successor Representations0
Visuospatial Skill Learning for Robots0
VITaL Pretraining: Visuo-Tactile Pretraining for Tactile and Non-Tactile Manipulation Policies0
VOILA: Visual-Observation-Only Imitation Learning for Autonomous Navigation0
Wasserstein Adversarial Imitation Learning0
Watch and Match: Supercharging Imitation with Regularized Optimal Transport0
Watch, Try, Learn: Meta-Learning from Demonstrations and Reward0
Watch, Try, Learn: Meta-Learning from Demonstrations and Rewards0
WayEx: Waypoint Exploration using a Single Demonstration0
Waypoint-Based Imitation Learning for Robotic Manipulation0
WebWISE: Web Interface Control and Sequential Exploration with Large Language Models0
Weighted Maximum Entropy Inverse Reinforcement Learning0
What AIs are not Learning (and Why)0
What data do we need for training an AV motion planner?0
What is the Reward for Handwriting? -- Handwriting Generation by Imitation Learning0
What Makes A Good Fisherman? Linear Regression under Self-Selection Bias0
What Makes it Ok to Set a Fire? Iterative Self-distillation of Contexts and Rationales for Disambiguating Defeasible Social and Moral Situations0
What Matters for Adversarial Imitation Learning?0
What Matters for Batch Online Reinforcement Learning in Robotics?0
What Matters in Learning from Large-Scale Datasets for Robot Manipulation0
What Matters to Enhance Traffic Rule Compliance of Imitation Learning for End-to-End Autonomous Driving0
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