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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14011425 of 2122 papers

TitleStatusHype
X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real0
Yordle: An Efficient Imitation Learning for Branch and Bound0
You Only Teach Once: Learn One-Shot Bimanual Robotic Manipulation from Video Demonstrations0
Whole-Body Teleoperation for Mobile Manipulation at Zero Added Cost0
Zero-shot Imitation Learning from Demonstrations for Legged Robot Visual Navigation0
Zero-shot Imitation Policy via Search in Demonstration Dataset0
Zero-shot Task Adaptation using Natural Language0
Zero-Shot Transfer in Imitation Learning0
Zero-Shot Visual Generalization in Robot Manipulation0
Learning Decentralized Flocking Controllers with Spatio-Temporal Graph Neural Network0
Learning dissection trajectories from expert surgical videos via imitation learning with equivariant diffusion0
Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance0
Learning a Decision Module by Imitating Driver's Control Behaviors0
Learning Dynamic Graph for Overtaking Strategy in Autonomous Driving0
Learning Dynamics Model in Reinforcement Learning by Incorporating the Long Term Future0
Learning Effective Exploration Strategies For Contextual Bandits0
Learning Efficient Planning-based Rewards for Imitation Learning0
A Study of Learning Search Approximation in Mixed Integer Branch and Bound: Node Selection in SCIP0
Learning energy-efficient driving behaviors by imitating experts0
Learning Energy Networks with Generalized Fenchel-Young Losses0
Learning Environment for the Air Domain (LEAD)0
Learning Equational Theorem Proving0
Learning Existing Social Conventions via Observationally Augmented Self-Play0
Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware0
Learning Finite State Representations of Recurrent Policy Networks0
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