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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14011425 of 2122 papers

TitleStatusHype
Benchmarking Sample Selection Strategies for Batch Reinforcement Learning0
Learning the Representation of Behavior Styles with Imitation Learning0
Transferring Hierarchical Structure with Dual Meta Imitation Learning0
Automatic Discovery and Description of Human Planning StrategiesCode0
Auto-Encoding Inverse Reinforcement Learning0
CrowdPlay: Crowdsourcing human demonstration data for offline learning in Atari games0
Plan Your Target and Learn Your Skills: State-Only Imitation Learning via Decoupled Policy Optimization0
Language Model Pre-training Improves Generalization in Policy Learning0
Lagrangian Method for Episodic Learning0
Lagrangian Generative Adversarial Imitation Learning with Safety0
DemoDICE: Offline Imitation Learning with Supplementary Imperfect Demonstrations0
Diverse Imitation Learning via Self-OrganizingGenerative Models0
What Would the Expert do()?: Causal Imitation Learning0
Imitation Learning from Pixel Observations for Continuous Control0
SafetyNet: Safe planning for real-world self-driving vehicles using machine-learned policies0
Learning to Superoptimize Real-world Programs0
Bottom-Up Skill Discovery from Unsegmented Demonstrations for Long-Horizon Robot Manipulation0
Dynamic Modeling of Hand-Object Interactions via Tactile Sensing.0
Learning Relative Interactions through Imitation0
Imitation Learning of Stabilizing Policies for Nonlinear SystemsCode0
Demonstration-Efficient Guided Policy Search via Imitation of Robust Tube MPC0
ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning0
Deep Visual Navigation under Partial Observability0
Reactive and Safe Road User Simulations using Neural Barrier CertificatesCode0
Cross Domain Robot Imitation with Invariant RepresentationCode0
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